Ritual Beast Deck Breakdown

Cards Usage Statistic

Main Deck

D.D. Crow
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Dimension Shifter
Dimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Flying "C"
Flying "C"
Flying "C"
EARTH 3
Flying "C"
  • ATK:

  • 700

  • DEF:

  • 700


When your opponent Normal or Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand to the opponent's field in Defense Position. The controller of this card cannot Xyz Summon.

Gameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

Noble Knight's Shield-Bearer
Noble Knight's Shield-Bearer
Noble Knight's Shield-Bearer
LIGHT 4
Noble Knight's Shield-Bearer
  • ATK:

  • 800

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.

Ritual Beast Tamer Elder
Ritual Beast Tamer Elder
Ritual Beast Tamer Elder
WIND 2
Ritual Beast Tamer Elder
  • ATK:

  • 200

  • DEF:

  • 1000


After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.

Ritual Beast Tamer Lara
Ritual Beast Tamer Lara
Ritual Beast Tamer Lara
WIND 1
Ritual Beast Tamer Lara
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.

Ritual Beast Tamer Wen
Ritual Beast Tamer Wen
Ritual Beast Tamer Wen
WIND 3
Ritual Beast Tamer Wen
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.

Skull Meister
Skull Meister
Skull Meister
DARK 4
Skull Meister
  • ATK:

  • 1700

  • DEF:

  • 400


When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.

Spiritual Beast Apelio
Spiritual Beast Apelio
Spiritual Beast Apelio
WIND 4
Spiritual Beast Apelio
  • ATK:

  • 1800

  • DEF:

  • 200


Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.

Spiritual Beast Cannahawk
Spiritual Beast Cannahawk
Spiritual Beast Cannahawk
WIND 4
Spiritual Beast Cannahawk
  • ATK:

  • 1400

  • DEF:

  • 600


Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.

Spiritual Beast Pettlephin
Spiritual Beast Pettlephin
Spiritual Beast Pettlephin
WIND 4
Spiritual Beast Pettlephin
  • ATK:

  • 0

  • DEF:

  • 2000


Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.

Spiritual Beast Rampengu
Spiritual Beast Rampengu
Spiritual Beast Rampengu
WIND 4
Spiritual Beast Rampengu
  • ATK:

  • 1600

  • DEF:

  • 400


Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.

Spiritual Beast Tamer Lara
Spiritual Beast Tamer Lara
Spiritual Beast Tamer Lara
LIGHT 1
Spiritual Beast Tamer Lara
  • ATK:

  • 100

  • DEF:

  • 2000


You can only Special Summon "Spiritual Beast Tamer Lara(s)" once per turn. You can discard this card; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. If a "Ritual Beast" card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. If this card is banished: You can Special Summon 1 "Ritual Beast" monster from your Deck, except "Spiritual Beast Tamer Lara". You can only use each effect of "Spiritual Beast Tamer Lara" once per turn.

Spiritual Beast Tamer Winda
Spiritual Beast Tamer Winda
Spiritual Beast Tamer Winda
WIND 4
Spiritual Beast Tamer Winda
  • ATK:

  • 1600

  • DEF:

  • 1800


If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.

Cosmic Cyclone
Cosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

    Dimensional Fissure
    Dimensional Fissure
    Dimensional Fissure
    Spell Continuous
    Dimensional Fissure

      Any monster sent to the Graveyard is banished instead.

      Fury of Kairyu-Shin
      Fury of Kairyu-Shin
      Fury of Kairyu-Shin
      Spell Normal
      Fury of Kairyu-Shin

        Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.

        Gold Sarcophagus
        Gold Sarcophagus
        Gold Sarcophagus
        Spell Normal
        Gold Sarcophagus

          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

          Pot of Extravagance
          Pot of Extravagance
          Pot of Extravagance
          Spell Normal
          Pot of Extravagance

            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



            Tag(s):

            Psychic Path
            Psychic Path
            Psychic Path
            Spell Normal
            Psychic Path

              Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.

              Ritual Beast Inheritance
              Ritual Beast Inheritance
              Ritual Beast Inheritance
              Spell Continuous
              Ritual Beast Inheritance

                Monsters your opponent controls lose 200 ATK for each different Type among the "Ritual Beast" monsters you control. You can only use each of the following effects of "Ritual Beast Inheritance" once per turn. You can reveal 1 "Ritual Beast" monster in your hand; add 1 "Ritual Beast" monster with a different Type from your Deck to your hand, then discard 1 card. If 2 or more monsters are Special Summoned to your field at the same time (except during the Damage Step): You can target 1 monster on the field; change its battle position.

                Twin Twisters
                Twin Twisters
                Twin Twisters
                Spell Quick
                Twin Twisters

                  Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

                  Ritual Beast Ambush
                  Ritual Beast Ambush
                  Ritual Beast Ambush
                  Trap Normal
                  Ritual Beast Ambush

                    Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn.

                    Ritual Beast Steeds
                    Ritual Beast Steeds
                    Ritual Beast Steeds
                    Trap Normal
                    Ritual Beast Steeds

                      If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.

                      Torrential Tribute
                      Torrential Tribute
                      Torrential Tribute
                      Trap Normal
                      Torrential Tribute

                        When a monster(s) is Summoned: Destroy all monsters on the field.

                        Extra Deck

                        Ritual Beast Ulti-Apelio
                        Ritual Beast Ulti-Apelio
                        Ritual Beast Ulti-Apelio
                        WIND 6
                        Ritual Beast Ulti-Apelio
                        • ATK:

                        • 2600

                        • DEF:

                        • 400


                        1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

                        Ritual Beast Ulti-Cannahawk
                        Ritual Beast Ulti-Cannahawk
                        Ritual Beast Ulti-Cannahawk
                        WIND 6
                        Ritual Beast Ulti-Cannahawk
                        • ATK:

                        • 1400

                        • DEF:

                        • 1600


                        1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

                        Ritual Beast Ulti-Gaiapelio
                        Ritual Beast Ulti-Gaiapelio
                        Ritual Beast Ulti-Gaiapelio
                        LIGHT 10
                        Ritual Beast Ulti-Gaiapelio
                        • ATK:

                        • 3200

                        • DEF:

                        • 2100


                        1 "Ritual Beast Ulti" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If Summoned this way, this card gains this effect. ● During either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can banish 1 "Ritual Beast" card from your hand; negate the activation, and if you do, destroy it.

                        Ritual Beast Ulti-Nochiudrago
                        Ritual Beast Ulti-Nochiudrago
                        Ritual Beast Ulti-Nochiudrago
                        LIGHT 7
                        Ritual Beast Ulti-Nochiudrago
                        • ATK:

                        • 2400

                        • DEF:

                        • 1900


                        1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. You can only Special Summon "Ritual Beast Ulti-Nochiudrago(s)" once per turn. Your opponent cannot target other "Ritual Beast" monsters you control with card effects. (Quick Effect): You can return this card to the Extra Deck, then target 1 of your banished "Ritual Beast" monsters; Special Summon it, but it cannot attack directly.

                        Ritual Beast Ulti-Pettlephin
                        Ritual Beast Ulti-Pettlephin
                        Ritual Beast Ulti-Pettlephin
                        WIND 6
                        Ritual Beast Ulti-Pettlephin
                        • ATK:

                        • 200

                        • DEF:

                        • 2800


                        1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

                        Evilswarm Exciton Knight
                        Evilswarm Exciton Knight
                        Evilswarm Exciton Knight
                        LIGHT
                        Evilswarm Exciton Knight
                        • ATK:

                        • 1900

                        • DEF:

                        • 0


                        2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                        Evolzar Lars
                        Evolzar Lars
                        Evolzar Lars
                        FIRE
                        Evolzar Lars
                        • ATK:

                        • 2500

                        • DEF:

                        • 1500


                        2 Level 6 monsters While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.

                        Lightning Chidori
                        Lightning Chidori
                        Lightning Chidori
                        WIND
                        Lightning Chidori
                        • ATK:

                        • 1900

                        • DEF:

                        • 1600


                        2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.

                        Number 106: Giant Hand
                        Number 106: Giant Hand
                        Number 106: Giant Hand
                        EARTH
                        Number 106: Giant Hand
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.

                        Tornado Dragon
                        Tornado Dragon
                        Tornado Dragon
                        WIND
                        Tornado Dragon
                        • ATK:

                        • 2100

                        • DEF:

                        • 2000


                        2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.

                        Main: 55 Extra: 15

                        3 cardD.D. Crow 3 cardD.D. Crow
                        D.D. Crow
                        DARK 1
                        D.D. Crow
                        • ATK:

                        • 100

                        • DEF:

                        • 100


                        (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                        3 cardDimension Shifter
                        3 cardDimension Shifter
                        Dimension Shifter
                        DARK 6
                        Dimension Shifter
                        • ATK:

                        • 1200

                        • DEF:

                        • 2200


                        If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                        3 cardFlying "C" 3 cardFlying "C"
                        Flying "C"
                        EARTH 3
                        Flying "C"
                        • ATK:

                        • 700

                        • DEF:

                        • 700


                        When your opponent Normal or Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand to the opponent's field in Defense Position. The controller of this card cannot Xyz Summon.


                        2 cardGameciel, the Sea Turtle Kaiju 2 cardGameciel, the Sea Turtle Kaiju
                        Gameciel, the Sea Turtle Kaiju
                        WATER 8
                        Gameciel, the Sea Turtle Kaiju
                        • ATK:

                        • 2200

                        • DEF:

                        • 3000


                        You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                        1 cardNoble Knight's Shield-Bearer 1 cardNoble Knight's Shield-Bearer
                        Noble Knight's Shield-Bearer
                        LIGHT 4
                        Noble Knight's Shield-Bearer
                        • ATK:

                        • 800

                        • DEF:

                        • 1300


                        If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.


                        3 cardRitual Beast Tamer Elder 3 cardRitual Beast Tamer Elder
                        Ritual Beast Tamer Elder
                        WIND 2
                        Ritual Beast Tamer Elder
                        • ATK:

                        • 200

                        • DEF:

                        • 1000


                        After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.


                        1 cardRitual Beast Tamer Lara 1 cardRitual Beast Tamer Lara
                        Ritual Beast Tamer Lara
                        WIND 1
                        Ritual Beast Tamer Lara
                        • ATK:

                        • 100

                        • DEF:

                        • 2000


                        If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.


                        2 cardRitual Beast Tamer Wen 2 cardRitual Beast Tamer Wen
                        Ritual Beast Tamer Wen
                        WIND 3
                        Ritual Beast Tamer Wen
                        • ATK:

                        • 1500

                        • DEF:

                        • 1000


                        If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.


                        3 cardSkull Meister 3 cardSkull Meister
                        Skull Meister
                        DARK 4
                        Skull Meister
                        • ATK:

                        • 1700

                        • DEF:

                        • 400


                        When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


                        1 cardSpiritual Beast Apelio 1 cardSpiritual Beast Apelio
                        Spiritual Beast Apelio
                        WIND 4
                        Spiritual Beast Apelio
                        • ATK:

                        • 1800

                        • DEF:

                        • 200


                        Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.


                        3 cardSpiritual Beast Cannahawk 3 cardSpiritual Beast Cannahawk
                        Spiritual Beast Cannahawk
                        WIND 4
                        Spiritual Beast Cannahawk
                        • ATK:

                        • 1400

                        • DEF:

                        • 600


                        Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.


                        1 cardSpiritual Beast Pettlephin 1 cardSpiritual Beast Pettlephin
                        Spiritual Beast Pettlephin
                        WIND 4
                        Spiritual Beast Pettlephin
                        • ATK:

                        • 0

                        • DEF:

                        • 2000


                        Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.


                        3 cardSpiritual Beast Rampengu 3 cardSpiritual Beast Rampengu
                        Spiritual Beast Rampengu
                        WIND 4
                        Spiritual Beast Rampengu
                        • ATK:

                        • 1600

                        • DEF:

                        • 400


                        Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.


                        3 cardSpiritual Beast Tamer Lara 3 cardSpiritual Beast Tamer Lara
                        Spiritual Beast Tamer Lara
                        LIGHT 1
                        Spiritual Beast Tamer Lara
                        • ATK:

                        • 100

                        • DEF:

                        • 2000


                        You can only Special Summon "Spiritual Beast Tamer Lara(s)" once per turn. You can discard this card; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. If a "Ritual Beast" card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. If this card is banished: You can Special Summon 1 "Ritual Beast" monster from your Deck, except "Spiritual Beast Tamer Lara". You can only use each effect of "Spiritual Beast Tamer Lara" once per turn.


                        1 cardSpiritual Beast Tamer Winda 1 cardSpiritual Beast Tamer Winda
                        Spiritual Beast Tamer Winda
                        WIND 4
                        Spiritual Beast Tamer Winda
                        • ATK:

                        • 1600

                        • DEF:

                        • 1800


                        If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


                        3 cardCosmic Cyclone 3 cardCosmic Cyclone
                        Cosmic Cyclone
                        Spell Quick
                        Cosmic Cyclone

                          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                          3 cardDimensional Fissure 3 cardDimensional Fissure
                          Dimensional Fissure
                          Spell Continuous
                          Dimensional Fissure

                            Any monster sent to the Graveyard is banished instead.


                            1 cardFury of Kairyu-Shin 1 cardFury of Kairyu-Shin
                            Fury of Kairyu-Shin
                            Spell Normal
                            Fury of Kairyu-Shin

                              Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.


                              1 cardGold Sarcophagus
                              1 cardGold Sarcophagus
                              Gold Sarcophagus
                              Spell Normal
                              Gold Sarcophagus

                                Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                                2 cardPot of Extravagance
                                2 cardPot of Extravagance
                                Pot of Extravagance
                                Spell Normal
                                Pot of Extravagance

                                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                  Tag(s):

                                  2 cardPsychic Path 2 cardPsychic Path
                                  Psychic Path
                                  Spell Normal
                                  Psychic Path

                                    Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.


                                    3 cardRitual Beast Inheritance 3 cardRitual Beast Inheritance
                                    Ritual Beast Inheritance
                                    Spell Continuous
                                    Ritual Beast Inheritance

                                      Monsters your opponent controls lose 200 ATK for each different Type among the "Ritual Beast" monsters you control. You can only use each of the following effects of "Ritual Beast Inheritance" once per turn. You can reveal 1 "Ritual Beast" monster in your hand; add 1 "Ritual Beast" monster with a different Type from your Deck to your hand, then discard 1 card. If 2 or more monsters are Special Summoned to your field at the same time (except during the Damage Step): You can target 1 monster on the field; change its battle position.


                                      1 cardTwin Twisters 1 cardTwin Twisters
                                      Twin Twisters
                                      Spell Quick
                                      Twin Twisters

                                        Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                        1 cardRitual Beast Ambush 1 cardRitual Beast Ambush
                                        Ritual Beast Ambush
                                        Trap Normal
                                        Ritual Beast Ambush

                                          Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn.


                                          2 cardRitual Beast Steeds 2 cardRitual Beast Steeds
                                          Ritual Beast Steeds
                                          Trap Normal
                                          Ritual Beast Steeds

                                            If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.


                                            3 cardTorrential Tribute
                                            3 cardTorrential Tribute
                                            Torrential Tribute
                                            Trap Normal
                                            Torrential Tribute

                                              When a monster(s) is Summoned: Destroy all monsters on the field.


                                              1 cardRitual Beast Ulti-Apelio 1 cardRitual Beast Ulti-Apelio
                                              Ritual Beast Ulti-Apelio
                                              WIND 6
                                              Ritual Beast Ulti-Apelio
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 400


                                              1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                                              3 cardRitual Beast Ulti-Cannahawk 3 cardRitual Beast Ulti-Cannahawk
                                              Ritual Beast Ulti-Cannahawk
                                              WIND 6
                                              Ritual Beast Ulti-Cannahawk
                                              • ATK:

                                              • 1400

                                              • DEF:

                                              • 1600


                                              1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                                              2 cardRitual Beast Ulti-Gaiapelio 2 cardRitual Beast Ulti-Gaiapelio
                                              Ritual Beast Ulti-Gaiapelio
                                              LIGHT 10
                                              Ritual Beast Ulti-Gaiapelio
                                              • ATK:

                                              • 3200

                                              • DEF:

                                              • 2100


                                              1 "Ritual Beast Ulti" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If Summoned this way, this card gains this effect. ● During either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can banish 1 "Ritual Beast" card from your hand; negate the activation, and if you do, destroy it.


                                              3 cardRitual Beast Ulti-Nochiudrago 3 cardRitual Beast Ulti-Nochiudrago
                                              Ritual Beast Ulti-Nochiudrago
                                              LIGHT 7
                                              Ritual Beast Ulti-Nochiudrago
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1900


                                              1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. You can only Special Summon "Ritual Beast Ulti-Nochiudrago(s)" once per turn. Your opponent cannot target other "Ritual Beast" monsters you control with card effects. (Quick Effect): You can return this card to the Extra Deck, then target 1 of your banished "Ritual Beast" monsters; Special Summon it, but it cannot attack directly.


                                              1 cardRitual Beast Ulti-Pettlephin 1 cardRitual Beast Ulti-Pettlephin
                                              Ritual Beast Ulti-Pettlephin
                                              WIND 6
                                              Ritual Beast Ulti-Pettlephin
                                              • ATK:

                                              • 200

                                              • DEF:

                                              • 2800


                                              1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


                                              1 cardEvilswarm Exciton Knight 1 cardEvilswarm Exciton Knight
                                              Evilswarm Exciton Knight
                                              LIGHT
                                              Evilswarm Exciton Knight
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 0


                                              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                              1 cardEvolzar Lars 1 cardEvolzar Lars
                                              Evolzar Lars
                                              FIRE
                                              Evolzar Lars
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1500


                                              2 Level 6 monsters While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                                              1 cardLightning Chidori 1 cardLightning Chidori
                                              Lightning Chidori
                                              WIND
                                              Lightning Chidori
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 1600


                                              2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.


                                              1 cardNumber 106: Giant Hand 1 cardNumber 106: Giant Hand
                                              Number 106: Giant Hand
                                              EARTH
                                              Number 106: Giant Hand
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                                              1 cardTornado Dragon 1 cardTornado Dragon
                                              Tornado Dragon
                                              WIND
                                              Tornado Dragon
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                                              tcg
                                              Ritual Beast
                                              5







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